Payments
Process players' one-time payments.
Supported Platforms
Platforms without support
To check for purchase support on a platform in the SDK, use the ss.payments.isAvailable
property.
- JavaScript
- Unity
// Checking for purchase support on a platform
if (ss.payments.isAvailable) {
// You can make purchases
}
// Check payments on paltform
if (SS_Payments.IsPaymentsAvailable()) {
// can show / purchase products
}
Payment Rules
Stick to payments rules.
There are two types of payments: one-time and permanent.
Example of a one-time purchase:
- Buy 1000 gold
- Buy chest
- Restore Lives
One-time purchases must be consumed immediately.
An example of a permanent purchase:
- Disable ads
- VIP status
- Increase x5 reward per level
Constant purchases do not need to be consumed. As soon as the purchase is paid, it will always be visible to the user, until it is used up.
One-time purchase rules
- JavaScript
- Unity
// 1. Make purchase
await ss.payments.purchase({ tag: 'GOLD_1000' });
// 2. Give a reward
ss.player.add('gold', 1000);
// 3. Save player progess on server
await ss.player.sync();
// 4. Consume purchase
await ss.payments.consume({ tag: 'GOLD_1000' });
// 1. Make purchase
SS_Payments.Purchase("EXTRA_GOLD");
// 2. Give a reward
SS_Player.Add('gold', 1000);
// 3. Save player progess on server
SS_Player.Sync();
// 4. Consume purchase
SS_Payments.Consume("EXTRA_GOLD");
Permanent purchase rules
- JavaScript
- Unity
// 1. Make purchase
await ss.payments.purchase({ tag: 'VIP' });
// 2. Checking for purchase availability when needed
if (ss.payments.has('VIP')) {
// do something with VIP status
}
// 1. Make purchase
SS_Payments.Purchase('VIP', OnPurchaseSuccess, OnPurchaseError);
private void OnPurchaseSuccess(string productIdOrTag){
if(productIdOrTag == 'VIP')
SS_Player.Set('VIP', true);
}
private void OnPurchaseError() => Debug.Log("PURCHASE: ERROR");
// 2. Checking for purchase availability when needed
if (SS_Player.GetBool('VIP')) {
/// do something with VIP status
}
Purchase product
+1-3 RequestTo purchase product, you need to pass an ID or Tag of product.
- JavaScript
- Unity
// Purchase by id
ss.payments.purchase({ id: 17541 });
// Purchase by tag
ss.payments.purchase({ tag: 'GOLD_1000' });
// Purchase by id
SS_Payments.Purchase("15234");
// Purchase by tag
SS_Payments.Purchase("EXTRA_GOLD");
Purchase product events
- JavaScript
- Unity
// Purchase success
ss.payments.on('purchase', ({ product, purchase }) => {});
/**
* Error if purchase failed
* @type {
* 'player_not_found' |
* 'empty_id_or_tag' |
* 'product_not_found' |
* 'purchases_not_alloved_on_platform' |
* undefined
* }
*/
ss.payments.on('error:purchase', (error) => {});
public void Purchase() => SS_Payments.Purchase("EXTRA_GOLD", OnPurchaseSuccess, OnPurchaseError);
// Purchase success
private void OnPurchaseSuccess(string productIdOrTag) => Debug.Log("PURCHASE: SUCCESS: " + productIdOrTag);
// Error if purchase failed
private void OnPurchaseError() => Debug.Log("PURCHASE: ERROR");
Purchase with promises
- JavaScript
- Unity
const result = await ss.payments.purchase({ id: 17541 });
/**
* Product data
* @type {Product}
*/
result.product;
/**
* Purchase data
* @type {PlayerPurchase}
*/
result.purchase;
Not implemented
Consuming purchases
+1 RequestTo use a purchase, you need to pass in a product ID or tag.
- JavaScript
- Unity
// Spending by ID
ss.payments.consume({ id: 17541 });
// Spending by Tag
ss.payments.consume({ tag: 'GOLD_1000' });
// Spending by ID
SS_Payments.Consume("15234");
// Spending by Tag
SS_Payments.Consume("EXTRA_GOLD");
Purchase spend events
- JavaScript
- Unity
// Successfully used
ss.payments.on('consume', ({ product, purchase }) => {});
// Error while using
ss.payments.on('error:consume', (error) => {});
public void Consume() => SS_Payments.Consume("EXTRA_GOLD", OnConsumeSuccess, OnConsumeError);
// Successfully used
private void OnConsumeSuccess(string productIdOrTag) => Debug.Log("CONSUME: SUCCESS: " + productIdOrTag);
// Error while using
private void OnConsumeError() => Debug.Log("CONSUME: ERROR");
Spending method through promises
- JavaScript
- Unity
const result = await ss.payments.consume({ id: 17541 });
/**
* Product data
* @type {Product}
*/
result.product;
/**
* Purchase data
* @type {PlayerPurchase}
*/
result.purchase;
Not implemented
Lists of Products and Purchases
FREELists are loaded at the start of the game and are available immediately after SDK initialization.
Get the list of products:
- JavaScript
- Unity
ss.payments.products;
// Subscribe to events
private void OnEnable()
{
SS_Payments.OnFetchProducts += OnFetchProducts;
SS_Payments.OnFetchProductsError += OnFetchProductsError;
}
// Unsubscribe from events
private void OnDisable()
{
SS_Payments.OnFetchProducts -= OnFetchProducts;
SS_Payments.OnFetchProductsError -= OnFetchProductsError;
}
// Fetch the list of products through
public void FetchProducts() => SS_Payments.Fetch()
// Successfully received
private void OnFetchProducts(List<FetchProducts> products)
{
for (int i = 0; i < products.Count; i++)
{
Debug.Log("PRODUCT: ID: " + products[i].id);
Debug.Log("PRODUCT: TAG: " + products[i].tag);
Debug.Log("PRODUCT: NAME: " + products[i].name);
Debug.Log("PRODUCT: DESCRIPTION: " + products[i].description);
Debug.Log("PRODUCT: ICON: " + products[i].icon);
Debug.Log("PRODUCT: ICON SMALL: " + products[i].iconSmall);
Debug.Log("PRODUCT: PRICE: " + products[i].price);
Debug.Log("PRODUCT: CURRENCY: " + products[i].currency);
Debug.Log("PRODUCT: CURRENCY SYMBOL: " + products[i].currencySymbol);
Debug.Log("PRODUCT: IS SUBSCRIPTION: " + products[i].isSubscription);
Debug.Log("PRODUCT: PERIOD: " + products[i].period);
Debug.Log("PRODUCT: TRIAL PERIOD: " + products[i].trialPeriod);
}
}
// Errors by getting
private void OnFetchProductsError() => Debug.Log("FETCH PRODUCTS: ERROR");
Get the list of the player's purchases:
- JavaScript
- Unity
ss.payments.purchases;
// Subscribe to event
private void OnEnable()
{
SS_Payments.OnFetchPlayerPurchases += OnFetchPlayerPurchases;
}
// Unsubscribe from event
private void OnDisable()
{
SS_Payments.OnFetchPlayerPurchases -= OnFetchPlayerPurchases;
}
// Fetch the list of the player's purchases through
public void FetchPlayerPurchases() => SS_Payments.Fetch();\
// Successfully received
private void OnFetchPlayerPurchases(List<FetchPlayerPurchases> purcahses)
{
for (int i = 0; i < purcahses.Count; i++)
{
Debug.Log("PLAYER PURCHASES: PRODUCT TAG: " + purcahses[i].tag);
Debug.Log("PLAYER PURCHASES: PRODUCT ID: " + purcahses[i].productId);
Debug.Log("PLAYER PURCHASES: PAYLOAD: " + purcahses[i].payload);
Debug.Log("PLAYER PURCHASES: CREATED AT: " + purcahses[i].createdAt);
Debug.Log("PLAYER PURCHASES: EXPIRED AT: " + purcahses[i].expiredAt);
Debug.Log("PLAYER PURCHASES: GIFT: " + purcahses[i].gift);
Debug.Log("PLAYER PURCHASES: SUBSCRIBED: " + purcahses[i].subscribed);
}
}
Getting a list of products
FREE Deprecated- JavaScript
- Unity
ss.payments.fetchProducts();
SS_Payments.Fetch();
Get method via promises
- JavaScript
- Unity
const result = await ss.payments.fetchProducts();
// Answer result
const {
// Grocery list
products,
// Player shopping list
playerPurchases
} = result;
Not implemented
Events when getting a shopping list
- JavaScript
- Unity
// Successfully received
ss.payments.on('fetchProducts', (result) => {});
// Errors by getting
ss.payments.on('error:fetchProducts', (error) => {});
//Subscribe to events
private void OnEnable()
{
SS_Payments.OnFetchProducts += OnFetchProducts;
SS_Payments.OnFetchProductsError += OnFetchProductsError;
SS_Payments.OnFetchPlayerPurchases += OnFetchPlayerPurchases;
}
//Unsubscribe from events
private void OnDisable()
{
SS_Payments.OnFetchProducts -= OnFetchProducts;
SS_Payments.OnFetchProductsError -= OnFetchProductsError;
SS_Payments.OnFetchPlayerPurchases -= OnFetchPlayerPurchases;
}
public void Fetch() => SS_Payments.Fetch();
// Successfully received
private void OnFetchProducts(List<FetchProducts> products)
{
for (int i = 0; i < products.Count; i++)
{
Debug.Log("PRODUCT: ID: " + products[i].id);
Debug.Log("PRODUCT: TAG: " + products[i].tag);
Debug.Log("PRODUCT: NAME: " + products[i].name);
Debug.Log("PRODUCT: DESCRIPTION: " + products[i].description);
Debug.Log("PRODUCT: ICON: " + products[i].icon);
Debug.Log("PRODUCT: ICON SMALL: " + products[i].iconSmall);
Debug.Log("PRODUCT: PRICE: " + products[i].price);
Debug.Log("PRODUCT: CURRENCY: " + products[i].currency);
Debug.Log("PRODUCT: CURRENCY SYMBOL: " + products[i].currencySymbol);
Debug.Log("PRODUCT: IS SUBSCRIPTION: " + products[i].isSubscription);
Debug.Log("PRODUCT: PERIOD: " + products[i].period);
Debug.Log("PRODUCT: TRIAL PERIOD: " + products[i].trialPeriod);
}
}
// Errors by getting
private void OnFetchProductsError() => Debug.Log("FETCH PRODUCTS: ERROR");
private void OnFetchPlayerPurchases(List<FetchPlayerPurchases> purcahses)
{
for (int i = 0; i < purcahses.Count; i++)
{
Debug.Log("PLAYER PURCHASES: PRODUCT TAG: " + purcahses[i].tag);
Debug.Log("PLAYER PURCHASES: PRODUCT ID: " + purcahses[i].productId);
Debug.Log("PLAYER PURCHASES: PAYLOAD: " + purcahses[i].payload);
Debug.Log("PLAYER PURCHASES: CREATED AT: " + purcahses[i].createdAt);
Debug.Log("PLAYER PURCHASES: EXPIRED AT: " + purcahses[i].expiredAt);
Debug.Log("PLAYER PURCHASES: GIFT: " + purcahses[i].gift);
Debug.Log("PLAYER PURCHASES: SUBSCRIBED: " + purcahses[i].subscribed);
}
}
Purchase fields
Field | Type | Description | Example |
---|---|---|---|
id | number | Purchase ID | 115 |
tag | string | Optional tag to help with selection. You can use it instead of ID | VIP |
name | string | Name translated into the user's language | VIP Status |
description | string | Description translated into the user's language | No ads, reward x2 |
icon | string | Link to icon size 256x256 | Link example |
iconSmall | string | Link to icon size 64x64 | Link example |
price | number | Purchase price | 199 |
currency | string | Currency code | YAN OK VOTE RUB SS |
currencySymbol | string | Currency symbol (translated into the user's language and formatted if needed) | Voice, Voices |
isSubscription | boolean | Purchase is a subscription | default false |
period | number | Subscription duration in days | 7 , 30 , 90 |
trialPeriod | number | The duration of the trial period in days (during this time, the user can cancel the subscription without debiting funds) | 0 , 3 , 7 , 30 |
Player Purchase Fields
Field | Type | Description | Example |
---|---|---|---|
productId | number | Purchase ID | 115 |
payload | Object | Data from the purchase on the platform (for example, order ID or token) | {"order_id": 213} |
createdAt | string | Date of purchase, format ISO 8601 UTC | 2022-12-01T04:52:26+0000 |
gift | boolean | The purchase was a gift from the game developer | false |
subscribed | boolean | Is the subscription for this purchase active? | true |
expiredAt | string | Subscription end date, format ISO 8601 UTC | 2022-12-01T04:52:26+0000 |
Error codes
Error | Error Description |
---|---|
player_not_found | Player not found |
empty_id_or_tag | Passed empty ID or purchase tag |
product_not_found | Purchase with this ID or tag was not found |
purchases_not_alloved_on_platform | Purchases are not available on this site |
undefined | Unexpected error (see console) |
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